
In today’s post we will provide tips regarding TF2 custom Hitsound that we think might be useful. What is Hitsound? Let’s first explain what it means and in what situations it occurs. In the game there is a rhythmic sound that occurs due to damage to the opposing player. However, a higher sound level will be generated in the event of a critical hit, which we call a highly damaging attack. The common name given to all these is called hitsound.
There is something to note here. This sound is produced because of the high damage given to the opponent. This way, any damage you deal will distract opposing players. However, it will also have a positive impact on your own team’s motivation levels. In addition, with the damage sounds you use, you can gain a psychological advantage over your opponents and reach a respectable level in your team.


If you are ready, let’s take a detailed look at the moves listed in TF2 and their optimizations.65
How to Install Custom Hit Sounds?
- First of all, if you want to install Custom TF2 Hitsound, you need to find the folder. Find it tf\custom\customfolder\sound\ui folder in it. You need to copy the sound files you want to upload to this folder.


- For Custom Hitsounds to work, it must be loaded in .wav extension and 16-bit format. Let’s say you have chosen music for yourself and want to produce killer sounds. Then you need to make killsound.wav the name of the sound file that you will assign to the folder. Likewise, if you want to create a custom hit sound, you need to install it as hitsound.wav.
Hit Sound List
The resulting damage dealt to an opponent during a match leaves a tonal impression that resembles the end of a round in a boxing match.
This sound is presented to us in 3 different tones. While the first two are similar to each other; The final sound gives the impression of a rhythm ranging from high to low.
The special hitsounds listed in TF2 have 8 different tones. This gives us a note that reminds us of a piano note.
This tone, which gives the impression of a drum sound, provides 5 different rhythm features. Except for one, the others are close to each other.
In games, it is rhythm that gives us inspiration from the past. Additionally, it consists of a total of 5 sounds. You’ll feel 1970s electro music blowing in your ears.
This is a special hitsound that will remind you of the 1995 movie Apollo 13. You will definitely feel like you are in a space war in TF2.
This sound is a classic beeping sound that you can hear at every stage of your life.
This custom hitsound gives the impression of intermittent and prolonged beeps. There are 5 different tones in TF2.
Squasher resembles the sound of objects being destroyed in the game.
We think this is a perfect in-game item for TF2 Custom Hitsound. Check out our TF2 Taunt list if you want. Maybe there’s something you like.
Press Voice Command
So far, we have tried to tell you about custom hit sounds in Team Fortress 2. Now we will check how to customize these sounds for our console. Let’s move on
tf_dingaling_pitchmaxdmg
You can adjust the pitch of the punch sound as much as the maximum amount of damage you hit. You can set the highest pitch of the hitting sound (>= 150 health).
tf_dingaling_pitchmindmg
If your minimum damage attack (<= 10 health) is reached, the desired hit sound tone will begin to take effect. You determine the stroke pitch with the value you enter in the “integer” section.
tf_dingaling_volume
You can set the desired hitting sound level. Don’t forget to set the “integer” to adjust the loudness of the hitting sound when playing.
tf_dingalingaling
When you use this command, two default values will appear. If you set it to 1, a sound will play every time you injure another player. If you set it to zero, the command is completely disabled.
tf_dingalingaling_repeat_delay
With this script you can set the delay between hitting sounds. To reroll any damage caused by the hit, simply set it to 0.
tf_dingalingaling_effect <0-8>
You set the desired hit sound to the desired sound. You must select a parameter between 0 and 8.
tf_dingalingaling_last_effect <0-8>
It is the command above that is set as mute sound. Similarly, you need to set parameters between 0-8.
Conclusion
Getting custom hitsounds to work in TF2 isn’t difficult, but it’s easy to miss a step or two. Once you have everything set up, it really adds an extra touch to your gameplay. Make sure you follow the folder structure, format your sounds correctly, and reboot the game if something isn’t working.
Frequently Asked Questions
To get hitsound on TF2, download a .wav
sound file you want and place it in tf\custom\yourfolder\sound\ui
directory. Then, make sure to enable hitsound in the game’s Advanced Options under “Play sound every time you damage an enemy.”
Hitsound TF2 should ideally be short 500 milliseconds (0.5 seconds). Any longer and it will feel out of sync with gameplay or interrupted by other game sounds.
Place killsounds in the same folder as hitsounds: tf\custom\yourfolder\sound\ui
. The file must be named killsound.wav
so that TF2 recognizes it as a special killer voice.
The console command to activate the humiliation phase (after losing or winning a round) is mp_forcehumiliation 1
. This forces the player into a humiliated state where they cannot attack but can be taunted or killed.